PROJECT OVERVIEW:

In this unit, student artists learn about different types of chimeras in cultures ranging from Japanese to Ancient Greek and Roman. They then create their own chimera creature; they create it using printmaking, then draw and paint an appropriate environment for it. 

Rita

1st Grade

Scope & Sequence:

Lesson 1: In this lesson, student artists are introduced to different kinds of mythological (specifically chimera) creatures from different cultures. They are then asked to brainstorm some of their own by playing a game with the other students in the classroom.

Lesson 2: In this lesson, student artists learn about texture, create their own creature on a printmaking plate, and use printmaking to create multiple copies.

Lesson 3: In this lesson, student artists draw the the environment for their creature, making sure to include details that help to tell their creature’s ‘myth’.

Lesson 4: Student artists mix their own colors and paint the background.

Lesson 5: Student artists have the entire day to finish.

Lesson 6: Optional. a final day for finishing.

(you can preview the first lesson in a project without enrolling by clicking on ‘lesson 1’ above).

 

The above will take you to a supply list that assumes a class size of 30. Adjust according to your needs. 
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Books & Media:
N/A

Art Elements: 

line, color, texture, space/perspective

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Art Principles: 

pattern, proportion/scale, unity

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National Core Visual Art Standards: VA:Cr1.1.1a, VA:Cr1.1.2a, VA:Cr1.1.3a, VA:Cr1.2.2a, VA:Cr1.2.3a,
VA:Cr2.1.1a, VA:Cr2.1.2a, VA:Cr2.1.3a, VA:Cr2.1.3a, VA:Cr3.1.2a, VA:Cr3.1.3a, VA:Re.7.2.3a, VA:Cn11.1.1a, VA:Cn11.1.2a, VA:Cn11.1.3a

 

Integrations:

Language Arts (mythology), Science (cultures creating myths to explain natural phenomena), Dramatics (mythology)

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Common Core Standards: 

RL.1.2, RL.2.2, RL.3., RL.1.3, RL.1.7, RL.2.7, RL.3.7, W.3.3a, W.3.3d, W.3.4, W.3.10,SL.1.1a,SL.2.1a, SL.1.1b, SL.2.1b, SL.3.1b, SL.1.1c, SL.2.1c,SL.3.1c, SL.3.1d, SL.1.2, SL.2.2, SL.3.2, SL.1.3, SL.2.3, SL.3.3, SL.1.5

 

 

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